Great! Now if you’re going to be able to join my league you’ll need to fan mail me so I can fan mail you back the link to the league and password to join it. gifshunter34

Great! Now if you’re going to be able to join my league you’ll need to fan mail me so I can fan mail you back the link to the league and password to join it. gifshunter34

gifshunter34 asked: I decided to do the tingy... you have been rebloging for a while... so yea... :>

Awesome! When you sign up, fan mail me after wards so I can give you the link to the league.

cargifs:

Hello my followers. I’m sure there are several of you who follow this blog and also enjoy watching and keeping up-to-date with Formula 1.

How would you feel about joining an online Formula 1 team manager game?

This is going to be a lengthy post. If you’re interested, continue reading. My general explanation of the game is below. You may have some questions that will only be answered as you continue reading further (such as why I haven’t mentioned the website’s name yet).

Signing up is simple. You set your log-in username and password. While doing so you also creatre your manager information and create your team name and its colors. The game is free but certain features can be purchased to enhance your management experience.

After you’ve completed the account registration process and verifying your account, you can begin playing by joining a league. If you aren’t in a league, you can’t begin managing a team. Your bank balance begins with $50 million.

Once you join a league, your team automatically forms contracts with four core employees to the team: Chief Designer, Commercial Manager, Technical Director and Doctor. These four positions with random amounts of experience are hired at the cheapest possible pay as a way to get you started. The staff employed for your Formula 1 team have fictional names. This means that there’s no real life Formula 1 drivers or anything. The staff you hire for your team have random names with random nationalities. As team manager you are responsible for finding your preferred driver.

After joining a league you can also begin purchasing facilities, assigning your design team to begin advancing development of your car’s components and strike deals with sponsors. You’ll see that to purchase some facilities you have to be at a higher level in your management experience to do so (you gain experience points after each race, the amount is determined by what your final position is). Suppliers are also automatically contracted to your team and can be changed for those who have different performance levels that fit your plan or strategy in racing.

Without hiring a driver, you cannot begin preparing for the next upcoming race. (Note: In the free-to-play version of this game, a league creator with no membership to the game can only create 1-driver leagues and all the race are limited to 50% of their original length).

While preparing for an upcoming race, your technical director will predict how many litres per lap will be consumed and the exact number of pit stops you should consider building your strategy around. Normally the technical director will sort all of this out for you. If you want your race strategy to be different than the one your technical director prescribes for you, it can be adjusted. You can also refit parts that have new advanced designs or are simply too worn out or degraded after races. The new parts will be refit before the next race.

There are a maximum of 5 test runs permitted before a race. Qualifying begins 10 minutes before each race. During test runs, qualifying and the actual race, live weather plays a role in each situation’s outcome. For example, during the Belgian Grand Prix race in the game, if there is a high chance of rain forecast in real time, the likelihood of rain in the race is very possible. Before the race, you can work out a back-up strategy for rain.

During the race, assuming you have signed up to play for free, you are provided free, limited views of watching the race in 2D. Watching the race in 2D allows you to see other rivals cars tire temperatures and how much degradation their car components are taking (temps and degradation show up in the form of a color). In the 2D view and a free Data view you are able to access settings to control what tyres your driver will switch to as well as the amount of fuel. The Data view does not show you any of the things the 2D view can.

Team managers do not have to be present for a race. A manager can set up their pre-race strategy and still participate in races if they are not able to be present at a computer to live manage their team during a race. Not being present to live manage may cost a manager the chance to finish the race in a high position. Live managing a race is not possible on a mobile phone, however setting up a pre-race strategy is.

Once after each race, the driver and staff can be trained to improve a certain skill(s).

Is this a time intensive game? No. The amount of time this game will probably take up (without live managing a race) is probably around 15 minutes per day. The time that will be a little lengthy is going to be working out your team’s season strategy (suppliers, driver, perhaps more experienced staff if desired) which you will probably work on right after joining the league. If you live manage races, one race on average is close to one hour long (due to being 50% length for non-members).

The schedule of the races in the game are decided by the creator of the league (hopefully you join my league). I’ve created a league that will have 3 races per week. The races will take place 9pm central time on Tuesdays, Fridays and Saturdays.

This is a broad explanation so far. Click here to visit the website to sign up. If you sign up try to use your tumblr URL in your manager name as well as team name. I am looking for people who can at least live manage one race per week. Please fan mail me after signing up so I can reply back with a link to the league! There could be a few small things I skipped or didn’t explain. Once you join the league, you can begin playing and read guides on the site to better familiarize yourself with the game!

Hello my followers. I’m sure there are several of you who follow this blog and also enjoy watching and keeping up-to-date with Formula 1.

How would you feel about joining an online Formula 1 team manager game?

This is going to be a lengthy post. If you’re interested, continue reading. My general explanation of the game is below. You may have some questions that will only be answered as you continue reading further (such as why I haven’t mentioned the website’s name yet).

Signing up is simple. You set your log-in username and password. While doing so you also creatre your manager information and create your team name and its colors. The game is free but certain features can be purchased to enhance your management experience.

After you’ve completed the account registration process and verifying your account, you can begin playing by joining a league. If you aren’t in a league, you can’t begin managing a team. Your bank balance begins with $50 million.

Once you join a league, your team automatically forms contracts with four core employees to the team: Chief Designer, Commercial Manager, Technical Director and Doctor. These four positions with random amounts of experience are hired at the cheapest possible pay as a way to get you started. The staff employed for your Formula 1 team have fictional names. This means that there’s no real life Formula 1 drivers or anything. The staff you hire for your team have random names with random nationalities. As team manager you are responsible for finding your preferred driver.

After joining a league you can also begin purchasing facilities, assigning your design team to begin advancing development of your car’s components and strike deals with sponsors. You’ll see that to purchase some facilities you have to be at a higher level in your management experience to do so (you gain experience points after each race, the amount is determined by what your final position is). Suppliers are also automatically contracted to your team and can be changed for those who have different performance levels that fit your plan or strategy in racing.

Without hiring a driver, you cannot begin preparing for the next upcoming race. (Note: In the free-to-play version of this game, a league creator with no membership to the game can only create 1-driver leagues and all the race are limited to 50% of their original length).

While preparing for an upcoming race, your technical director will predict how many litres per lap will be consumed and the exact number of pit stops you should consider building your strategy around. Normally the technical director will sort all of this out for you. If you want your race strategy to be different than the one your technical director prescribes for you, it can be adjusted. You can also refit parts that have new advanced designs or are simply too worn out or degraded after races. The new parts will be refit before the next race.

There are a maximum of 5 test runs permitted before a race. Qualifying begins 10 minutes before each race. During test runs, qualifying and the actual race, live weather plays a role in each situation’s outcome. For example, during the Belgian Grand Prix race in the game, if there is a high chance of rain forecast in real time, the likelihood of rain in the race is very possible. Before the race, you can work out a back-up strategy for rain.

During the race, assuming you have signed up to play for free, you are provided free, limited views of watching the race in 2D. Watching the race in 2D allows you to see other rivals cars tire temperatures and how much degradation their car components are taking (temps and degradation show up in the form of a color). In the 2D view and a free Data view you are able to access settings to control what tyres your driver will switch to as well as the amount of fuel. The Data view does not show you any of the things the 2D view can.

Team managers do not have to be present for a race. A manager can set up their pre-race strategy and still participate in races if they are not able to be present at a computer to live manage their team during a race. Not being present to live manage may cost a manager the chance to finish the race in a high position. Live managing a race is not possible on a mobile phone, however setting up a pre-race strategy is.

Once after each race, the driver and staff can be trained to improve a certain skill(s).

Is this a time intensive game? No. The amount of time this game will probably take up (without live managing a race) is probably around 15 minutes per day. The time that will be a little lengthy is going to be working out your team’s season strategy (suppliers, driver, perhaps more experienced staff if desired) which you will probably work on right after joining the league. If you live manage races, one race on average is close to one hour long (due to being 50% length for non-members).

The schedule of the races in the game are decided by the creator of the league (hopefully you join my league). I’ve created a league that will have 3 races per week. The races will take place 9pm central time on Tuesdays, Fridays and Saturdays.

This is a broad explanation so far. Click here to visit the website to sign up. If you sign up try to use your tumblr URL in your manager name as well as team name. I am looking for around 30 people who can at least live manage one race per week. Please fan mail me after signing up so I can reply back with a link to the league. There could be a few small things I skipped or didn’t explain. Once you join the league, you can begin playing and read guides on the site to better familiarize yourself with the game!